// Last edited on 2007-07-24 01:27:23 by stolfi // Processed by remove-cam-lights background{ color rgb < 0, 0, 0 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.4 specular 0.5 roughness 0.005 ambient 0.1 reflection 0.2 } } #declare ouro = texture { pigment { color rgb < 1.00,0.95, 0 > } finish { diffuse 0.2 specular 0.5 roughness 0.005 ambient 0.1 reflection 0.4 } } #declare prata = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.2 specular 0.5 roughness 0.005 ambient 0.1 reflection 0.4 } } #declare verde = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.4 specular 0.5 roughness 0.005 ambient 0.1 reflection 0.2 } } #declare preto = texture { pigment { color rgb < 0.2, 0.2, 0.2 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0 specular 0 roughness 0.005 ambient 1 } } #declare vermelho = texture { pigment { color rgb < 1.0, 0.0, 0.0 > } finish { diffuse 0.4 specular 0.5 roughness 0.005 ambient 0.1 reflection 0.2 } } #declare bandeira = bicubic_patch { type 1 u_steps 3 v_steps 3 <0,0,0>, <-2,1.5,0>, <2,3,0>, <0,4.5,0>, <0,0,1>, <-0.7,1.5,1>, <0.7,3,1>, <0,4.5,1>, <0,0,2>, <0.7,1.5,2>, <-0.7,3,2>, <0,4.5,2>, <0,0,3>, <2,1.5,3>, <-2,3,3>, <0,4.5,3> } #declare mastro = union{ cylinder{ <0,-0.1,0>, <0,-0.1,8>, 0.1 texture{prata} } sphere{<0,-0.1,8.2>, 0.2 texture{prata} } } plane{z,0 texture { pigment { checker color rgb <1,1,0.8>, color rgb <0.4,0,0> } } } object {mastro} object {bandeira // pigment { uv_mapping image_map{gif "flag.gif"}} pigment { uv_mapping image_map{jpeg "jsflag.jpg"}} translate<0,0,5> } // Original camera parameters: // #local cam_ctr = <0,2,4> // #local cam_vec = (<10,2,6>-<0,2,4>) // #local cam_sky = z #include "camlight.inc" camlight(<0,2,4>,<10,10,10>,20.0,z,1.0)