// Last edited on 2007-07-24 01:37:05 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.40, 0.30, 0.80 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.10, 0.10, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare haste = cylinder { <0,0,0>, <0,0,-18>,0.2 texture{tinta_A} } plane{z,-18 texture{ pigment{checker color rgb <0,0,1>, color rgb <0,1,0> } } } bicubic_patch{ type 1 u_steps 3 v_steps 3 <0,0,0>, <4,6,0>, <8,-6,0>, <12,0,0>, <0,0,-2>, <4,6,-2>, <8,-6,-2>, <12,0,-2>, <0,0,-4>, <4,6,-4>, <8,-6,-4>, <12,0,-4>, <0,0,-6>, <4,6,-6>, <8,-6,-6>, <12,0,-6> // pigment{uv_mapping image_map{jpeg "flag.jpeg"}} pigment{uv_mapping image_map{jpeg "jsflag.jpg"}} } object{haste} // Original camera parameters: // #local cam_ctr = <5.00,5.00,0.00> // #local cam_vec = (<0.00,31.00,8.00>-<5.00,5.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<5.00,5.00,0.00>,<10,10,10>,20.0,z,1.0)