// Last edited on 2007-07-24 01:28:41 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.0, 0.0, 0.00 > filter 0.5 } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.80, 0.2 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.2 reflection 0.2 } } #declare tinta_D = texture{ pigment{ color rgb<0.00, 0.80, 0.0> filter 0.5} finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } union{ object{ bicubic_patch{ type 1 u_steps 3 v_steps 3 <0,0,0>, <4,0,8>, <8, 0, -8>,< 12,0 , 0>, <0,-2,0>,<4,-2,8>, <8, -2, -8>, <12,-2, 0>, <0,-4,0>,<4,-4,8>, <8, -4, -8>, <12,-4, 0>, <0,-8,0> <4, -8,8>, <8,-8, -8>, <12, -8,0> // pigment {uv_mapping image_map{jpeg "katie"}} pigment {uv_mapping image_map{jpeg "jsflag.jpg"}} } rotate 180*z} object{ cylinder{<0,12,0>, <0, -20, 0>, 0.2 } texture{tinta_D}}} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,0.00,50.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)