// Last edited on 2007-07-24 01:29:41 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_preto = texture { pigment { color rgb < 0.0, 0.0, 0.0 > filter 0.5} finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_amarelo = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_ouro = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.2 reflection 0.1} } bicubic_patch { type 1 u_steps 3 v_steps 3 <0,0,9>,<1,1,10>,<-1,2,8>,<0,3,9> <0,0,8>,<1,1,9>,<-1,2,7>,<0,3,8> <0,0,7>,<1,1,8>,<-1,2,6>,<0,3,7>, <0,0,6>,<1,1,7>,<-1,2,5>,<0,3,6> // pigment { uv_mapping image_map { jpeg "SpongeBob.jpg" } pigment { uv_mapping image_map { jpeg "jsflag.jpg" } rotate 180*z } } box { < 0.00, 0.00, 0.00 > < 0.15, 0.15, 9.00 > texture { tinta_preto } } // Original camera parameters: // #local cam_ctr = <-15.00,1.00,4.00> // #local cam_vec = (<15.00,1,10.00>-<-15.00,1.00,4.00>) // #local cam_sky = z #include "camlight.inc" camlight(<-15.00,1.00,4.00>,<10,10,10>,20.0,z,1.0)