// Last edited on 2007-07-24 01:29:41 by stolfi
// Processed by remove-cam-lights





  






  

  



background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tinta_preto = 
  texture {
    pigment { color rgb < 0.0, 0.0, 0.0 > filter 0.5}
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_azul = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_amarelo = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_vermelho = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_ouro = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.2 reflection 0.1}
  }








bicubic_patch {
 type 1
 u_steps 3
 v_steps 3

        <0,0,9>,<1,1,10>,<-1,2,8>,<0,3,9>
        <0,0,8>,<1,1,9>,<-1,2,7>,<0,3,8>
        <0,0,7>,<1,1,8>,<-1,2,6>,<0,3,7>,
        <0,0,6>,<1,1,7>,<-1,2,5>,<0,3,6>
 // pigment { uv_mapping image_map { jpeg "SpongeBob.jpg" }
 pigment { uv_mapping image_map { jpeg "jsflag.jpg" }
 rotate 180*z
 }
 
}


box {
   < 0.00, 0.00, 0.00 >
   < 0.15, 0.15, 9.00 >
   texture { tinta_preto }
}

// Original camera parameters:
// #local cam_ctr = <-15.00,1.00,4.00>
// #local cam_vec = (<15.00,1,10.00>-<-15.00,1.00,4.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<-15.00,1.00,4.00>,<10,10,10>,20.0,z,1.0)