// Last edited on 2007-07-24 01:30:29 by stolfi
// Processed by remove-cam-lights






  






  

  




background{ color rgb < 0.75, 0.80, 0.85 > }


#declare tinta_D = 
  texture {
    pigment { color rgb < 0, 0, 0 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.5 ambient 0.1 }
  }
  
#declare base = 
  cylinder {
    < 0.00, 0.00, 0.30 >,
    < 0.00, 0.00, 0.00 >,
    1.70
    texture { tinta_D }
  }

#declare haste = 
  cylinder {
    < 0.00, 0.00, 12.00 >,
    < 0.00, 0.00, 0.30 >,
    0.30
    texture { tinta_D }
  }

bicubic_patch {
 type 1
 u_steps 3
 v_steps 3
 <0,0,12>,
 <1.5,1.6,12>,
 <3,-1.6,11.8>,
 <4.5,0,11.4>,
 <0,0,11>,
 <1.5,1.6,11>,
 <3,-1.6,10.8>,
 <4.5,0,10.4>,
 <0,0,10>,
 <1.5,1.6,10>,
 <3,-1.6,9.8>,
 <4.5,0,9.4>,
 <0,0,9>,
 <1.5,1.6,9>,
 <3,-1.6,8.8>,
 <4.5,0,8.4>
 // pigment { uv_mapping image_map{jpeg "milan.jpg"}}
 pigment { uv_mapping image_map{jpeg "jsflag.jpg"}}
}


 


union {
 object { base }
 object { haste }
 }

// Original camera parameters:
// #local cam_ctr = <0.00,4.00,5.00>
// #local cam_vec = (<0.00,-15.00,10.00>-<0.00,4.00,5.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,4.00,5.00>,<10,10,10>,20.0,z,1.0)