// Last edited on 2007-07-24 01:30:29 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_D = texture { pigment { color rgb < 0, 0, 0 > } finish { diffuse 0.5 specular 0.5 roughness 0.5 ambient 0.1 } } #declare base = cylinder { < 0.00, 0.00, 0.30 >, < 0.00, 0.00, 0.00 >, 1.70 texture { tinta_D } } #declare haste = cylinder { < 0.00, 0.00, 12.00 >, < 0.00, 0.00, 0.30 >, 0.30 texture { tinta_D } } bicubic_patch { type 1 u_steps 3 v_steps 3 <0,0,12>, <1.5,1.6,12>, <3,-1.6,11.8>, <4.5,0,11.4>, <0,0,11>, <1.5,1.6,11>, <3,-1.6,10.8>, <4.5,0,10.4>, <0,0,10>, <1.5,1.6,10>, <3,-1.6,9.8>, <4.5,0,9.4>, <0,0,9>, <1.5,1.6,9>, <3,-1.6,8.8>, <4.5,0,8.4> // pigment { uv_mapping image_map{jpeg "milan.jpg"}} pigment { uv_mapping image_map{jpeg "jsflag.jpg"}} } union { object { base } object { haste } } // Original camera parameters: // #local cam_ctr = <0.00,4.00,5.00> // #local cam_vec = (<0.00,-15.00,10.00>-<0.00,4.00,5.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,4.00,5.00>,<10,10,10>,20.0,z,1.0)