// Last edited on 2007-07-24 01:37:31 by stolfi // Processed by remove-cam-lights background{ color rgb < 0, 0, 0.5 > } #declare gold = texture { pigment { color rgb <1, 0.8, 0> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.05 reflection 0.3 } } #declare silver = texture { pigment { color rgb <0.8, 0.8, 0.8> } finish { ambient 0.2 diffuse 0.3 specular 0.2 roughness 0.1 reflection 0.3 } } #declare ruby = texture { pigment { color rgbf <1, 0.1, 0.1, 0.6> } finish { ambient 0.3 diffuse 0.2 specular 0.3 roughness 0.05 reflection 0.2 ior 1.4 } } sky_sphere { pigment { gradient x color_map { [0.2 color rgb <0,0,1> ] [0.8 color rgb <0.2,0.6,1> ] } scale 2 translate -1 } } cylinder { <-0.1,0,-3>, <-0.1,0,5.75>, 0.1 texture { silver } } cone { <-0.1,0,5.75>, 0.1, <-0.1,0,6.25>, 0 texture { silver } } bicubic_patch { type 1 u_steps 3 v_steps 3 <0,0,2>, <2.75,0.5,2>, <3,2.5,4>, <6,-0.5,3.25>, <0.35,-0.2,3.25>, <3,-0.75,4>, <3.25,2,4.75>, <6,1,4>, <0.25,-0.1,4.5>, <3,-0.75,4.5>, <3.25,2,6>, <6,1,5.5>, <0,0,5.75>, <2.5,0,5>, <3.5,1.5,7.25>, <5.75,-0.5,6.5> // pigment {uv_mapping image_map { png "saojose.png" } } pigment {uv_mapping image_map { jpeg "jsflag.jpg" } } } // Original camera parameters: // #local cam_ctr = <0,0,4> // #local cam_vec = (<0,-10,6>-<0,0,4>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,4>,<10,10,10>,20.0,z,1.0)