// Last edited on 2007-07-24 01:31:31 by stolfi
// Processed by remove-cam-lights





  






  

  




background{ color rgb < 0.45, 0.60, 0.95 > }

#declare tinta_C = 
  texture {
pigment {
  gradient <0, 1, 0>
    color_map {
      [0.0 color rgb <0.95,0.95,0.95>]
      [0.5 color rgb <0.8,0.8,0.8>]
      [1.0 color rgb <0.65,0.65,0.65>]
    }    
} 
    finish { brilliance 0.5}
  }
  


#declare P41 = <-6,0,3>;
#declare P42 = <-3,0,4>;
#declare P43 = <3,0,1>;
#declare P44 = <6,0,2.5>;
#declare P31 = <-4.5,0,1.5>;
#declare P32 = <-3,0,3.5>;
#declare P33 = <3,0,0>;
#declare P34 = <7.5,0,1.5>;
#declare P21 = <-4.5,0,-1.5>;
#declare P22 = <-3,0,-1.5>;
#declare P23 = <3,0,-1>;
#declare P24 = <3.75,0,-1.5>;
#declare P11 = <-6,0,-3>;
#declare P12 = <-3,0,-1.5>;
#declare P13 = <3,0,-1.5>;
#declare P14 = <7,0,-3>;

cylinder {
<-6,0,3.2>,<-6,0,-9.8>,0.35
texture { tinta_C }
}

bicubic_patch {
   type 1
   u_steps 3 
   v_steps 3
   P11, P12, P13, P14,
   P21, P22, P23, P24,
   P31, P32, P33, P34,
   P41, P42, P43, P44 
   
   finish {specular 1 brilliance 1.0 ambient 0.5}
   // pigment { uv_mapping image_map {jpeg "arquivo.jpg"}}
   pigment { uv_mapping image_map {jpeg "jsflag.jpg"}}
}


plane {
z, -9
pigment {
  checker color rgb <1,1,1> color rgb <0.85,0.85,0.85>
}
}


// Original camera parameters:
// #local cam_ctr = <0.00,0.00,-3.00>
// #local cam_vec = (<0.00,18.00,0.00>-<0.00,0.00,-3.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.00,-3.00>,<10,10,10>,20.0,z,1.0)