// Last edited on 2007-07-24 01:31:31 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.45, 0.60, 0.95 > } #declare tinta_C = texture { pigment { gradient <0, 1, 0> color_map { [0.0 color rgb <0.95,0.95,0.95>] [0.5 color rgb <0.8,0.8,0.8>] [1.0 color rgb <0.65,0.65,0.65>] } } finish { brilliance 0.5} } #declare P41 = <-6,0,3>; #declare P42 = <-3,0,4>; #declare P43 = <3,0,1>; #declare P44 = <6,0,2.5>; #declare P31 = <-4.5,0,1.5>; #declare P32 = <-3,0,3.5>; #declare P33 = <3,0,0>; #declare P34 = <7.5,0,1.5>; #declare P21 = <-4.5,0,-1.5>; #declare P22 = <-3,0,-1.5>; #declare P23 = <3,0,-1>; #declare P24 = <3.75,0,-1.5>; #declare P11 = <-6,0,-3>; #declare P12 = <-3,0,-1.5>; #declare P13 = <3,0,-1.5>; #declare P14 = <7,0,-3>; cylinder { <-6,0,3.2>,<-6,0,-9.8>,0.35 texture { tinta_C } } bicubic_patch { type 1 u_steps 3 v_steps 3 P11, P12, P13, P14, P21, P22, P23, P24, P31, P32, P33, P34, P41, P42, P43, P44 finish {specular 1 brilliance 1.0 ambient 0.5} // pigment { uv_mapping image_map {jpeg "arquivo.jpg"}} pigment { uv_mapping image_map {jpeg "jsflag.jpg"}} } plane { z, -9 pigment { checker color rgb <1,1,1> color rgb <0.85,0.85,0.85> } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,-3.00> // #local cam_vec = (<0.00,18.00,0.00>-<0.00,0.00,-3.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,-3.00>,<10,10,10>,20.0,z,1.0)