// Last edited on 2007-07-24 01:38:17 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare laranja = texture { pigment { color rgb < 0.96, 0.66, 0.2 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } plane{y,-30.0 texture { pigment {checker color rgb <0.75, 0.80, 0.85>, color <1, 1, 1> } } } #declare mastro = cylinder { <0,10.5,0>,<0,-30,0>,0.7 texture {laranja} } #declare P11 = <0, 0, 0>; #declare P12 = <3, -2, 3>; #declare P13 = <6, 2, -3>; #declare P14 = <9, 0, 0>; #declare P21 = <0, -2, 0>; #declare P22 = <3, -4, 3>; #declare P23 = <6, 0, -3>; #declare P24 = <9, -2, 0>; #declare P31 = <0, -4, 0>; #declare P32 = <3, -6, 3>; #declare P33 = <6, -2, -3>; #declare P34 = <9, -4, 0>; #declare P41 = <0, -6, 0>; #declare P42 = <3, -8, 3>; #declare P43 = <6, -4,-3>; #declare P44 = <9, -6, 0>; bicubic_patch { type 1 u_steps 3 v_steps 3 P41, P42, P43, P44, P31, P32, P33, P34, P21, P22, P23, P24, P11, P12, P13, P14 texture { // pigment { uv_mapping image_map { jpeg "garfield.jpeg" } pigment { uv_mapping image_map { jpeg "jsflag.jpg" } } } scale<2.0,2.0,2.0> translate <0,10,0> } object {mastro} // Original camera parameters: // #local cam_ctr = <10.00,0.00,0.00> // #local cam_vec = (<10.0,15,50.00>-<10.00,0.00,0.00>) // #local cam_sky = y #include "camlight.inc" camlight(<10.00,0.00,0.00>,<10,10,10>,20.0,y,1.0)