// Last edited on 2007-07-24 01:32:13 by stolfi
// Processed by remove-cam-lights





  




  

















background{ color rgb < 0.75, 0.80, 0.85 > }



#declare Prata = 
  texture {
    pigment { color rgb < 0.10, 0.10, 0.10 > }
    finish { diffuse 1.0 specular 0.6 roughness 0.6 ambient 0.5  reflection { 0.5 metallic } }
  }
#declare Xic3 = 
  texture {
    pigment { color rgb < 0.50, 0.20, 0.20 >  }
    finish { diffuse 0.2 specular 0.9 roughness 0.15 ambient 0.6 reflection {1.0 metallic }}
  }
  
#declare Center = 
  texture {
    pigment { color rgb < 0.50, 0.70, 0.20 > }
    finish { diffuse 0.4 specular 0.1 roughness 0.15 ambient 0.8 reflection {0.3} }
}

bicubic_patch { type 1 u_steps 3 v_steps 3
   <0  , 4,0>, <1   ,3, 1>, <2  , 3.7, 0>,    <4.1,  2  , 1>,
   <0.7, 3,0>, <1.1 ,2.2, 1>, <2  , 3.4, -1>, <3.4,  2, 0.7>,
   <0.1, 2,0>, <1.2 ,1, 1>, <2  , 2.1, 1>,    <3.8,  1, 1.4>,
   <0  , 1,0>, <1   ,0 ,1>, <2  , 1, 0>,      <4, -1 , 1>
 pigment  {
  // uv_mapping image_map {jpeg "flag2.jpg"}
  uv_mapping image_map {jpeg "jsflag.jpg"}
 }
}

cone { <0,1,0>,0.2, <0,8,0>, 0.2
 texture {
  Prata
 }
}


  sky_sphere {
    pigment {
    // image_map{jpeg "sky.jpg"}
    image_map{jpeg "jsflag.jpg"}
      }
      scale 0.5
      translate 3
    }

// Original camera parameters:
// #local cam_ctr = <2.00,2.00,-2.00>
// #local cam_vec = (<3.0,5.00,6.00>-<2.00,2.00,-2.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<2.00,2.00,-2.00>,<10,10,10>,20.0,z,1.0)