// Last edited on 2007-07-24 01:32:13 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare Prata = texture { pigment { color rgb < 0.10, 0.10, 0.10 > } finish { diffuse 1.0 specular 0.6 roughness 0.6 ambient 0.5 reflection { 0.5 metallic } } } #declare Xic3 = texture { pigment { color rgb < 0.50, 0.20, 0.20 > } finish { diffuse 0.2 specular 0.9 roughness 0.15 ambient 0.6 reflection {1.0 metallic }} } #declare Center = texture { pigment { color rgb < 0.50, 0.70, 0.20 > } finish { diffuse 0.4 specular 0.1 roughness 0.15 ambient 0.8 reflection {0.3} } } bicubic_patch { type 1 u_steps 3 v_steps 3 <0 , 4,0>, <1 ,3, 1>, <2 , 3.7, 0>, <4.1, 2 , 1>, <0.7, 3,0>, <1.1 ,2.2, 1>, <2 , 3.4, -1>, <3.4, 2, 0.7>, <0.1, 2,0>, <1.2 ,1, 1>, <2 , 2.1, 1>, <3.8, 1, 1.4>, <0 , 1,0>, <1 ,0 ,1>, <2 , 1, 0>, <4, -1 , 1> pigment { // uv_mapping image_map {jpeg "flag2.jpg"} uv_mapping image_map {jpeg "jsflag.jpg"} } } cone { <0,1,0>,0.2, <0,8,0>, 0.2 texture { Prata } } sky_sphere { pigment { // image_map{jpeg "sky.jpg"} image_map{jpeg "jsflag.jpg"} } scale 0.5 translate 3 } // Original camera parameters: // #local cam_ctr = <2.00,2.00,-2.00> // #local cam_vec = (<3.0,5.00,6.00>-<2.00,2.00,-2.00>) // #local cam_sky = z #include "camlight.inc" camlight(<2.00,2.00,-2.00>,<10,10,10>,20.0,z,1.0)