// Last edited on 2007-07-24 01:32:23 by stolfi // Processed by remove-cam-lights background{ color rgb < 1.0, 1.0, 1.0 > } #declare raio = 2.000; #declare tinta_B = texture { pigment { color rgb < 0.00, 0.00, 0.90 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #macro haste() cone{ <-6, 5, 0>, 0.2 <-6, -25, 0>, 0.2 } #end #macro bandeira() union{ bicubic_patch { type 1 flatness 0.01 u_steps 3 v_steps 3 <-6, -10, 0>, <-3, -4, 0>, <3, -14, 0>, <6, -4, 0>, <-5, -3, -2>, <-4, -1, -2>, <-4, -3, 2>, <7, -0, 2>, <-5, -1, -2>, <0, 4, -2>, <0, -3, 2>, <7, 1, 2>, <-6, 4, 0>, <-3, 12, 0>, <3, 4, 0>, <6, 8, 0> // pigment{ uv_mapping image_map {jpeg "portinari1.jpg"}} pigment{ uv_mapping image_map {jpeg "jsflag.jpg"}} } object{haste() texture{tinta_B} } } #end object{ bandeira() scale<0.8, 0.5, 0.5> translate<0, 5, 0> } // Original camera parameters: // #local cam_ctr = <0.00,2.00,0.00> // #local cam_vec = (<0.00,2.00,20.00>-<0.00,2.00,0.00>) // #local cam_sky = y #include "camlight.inc" camlight(<0.00,2.00,0.00>,<10,10,10>,20.0,y,1.0)