// Last edited on 2007-07-24 01:32:32 by stolfi
// Processed by remove-cam-lights






  






  

  




background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 0.50, 0.30, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_madeira =
texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }


#declare tinta_Vermelha_Clara = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }
  
#declare haste =
cylinder{ 
 <0,0,0>
 <0,0,20>
 0.1
 texture{ tinta_B}
}
#declare bandeira=
bicubic_patch{
 type 1
 u_steps 3
 v_steps 3
 <0,0,0>,<1.66,-2,0>,<3.33,1.5,0>,<5,-1,0>,
 <0,0,1.33>,<1.66,1.5,1.33>,<3.33,1.5,1.33>,<5,-1.5,1.33>,
 <0,0,2.66>,<1.66,-1.5,2.66>,<3.33,-2.5,2.66>,<5,-1.5,2.66>,
 <0,0,4>,<1.66,1.5,4>,<3.33,-1.5,4>,<5,-1.5,4>
 // pigment{uv_mapping image_map{jpeg "bandeira.jpg"}}
 pigment{uv_mapping image_map{jpeg "jsflag.jpg"}}
 
 
 
}
#declare cena = 
union{
 object{haste}
 object{bandeira translate <0,0,15>}
}

object{cena rotate z*75}



// Original camera parameters:
// #local cam_ctr = <0.00,0.00,15.00>
// #local cam_vec = (<15.00,10.00,15.00>-<0.00,0.00,15.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.00,15.00>,<10,10,10>,20.0,z,1.0)