// Last edited on 2007-07-24 01:32:32 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.50, 0.30, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_madeira = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha_Clara = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare haste = cylinder{ <0,0,0> <0,0,20> 0.1 texture{ tinta_B} } #declare bandeira= bicubic_patch{ type 1 u_steps 3 v_steps 3 <0,0,0>,<1.66,-2,0>,<3.33,1.5,0>,<5,-1,0>, <0,0,1.33>,<1.66,1.5,1.33>,<3.33,1.5,1.33>,<5,-1.5,1.33>, <0,0,2.66>,<1.66,-1.5,2.66>,<3.33,-2.5,2.66>,<5,-1.5,2.66>, <0,0,4>,<1.66,1.5,4>,<3.33,-1.5,4>,<5,-1.5,4> // pigment{uv_mapping image_map{jpeg "bandeira.jpg"}} pigment{uv_mapping image_map{jpeg "jsflag.jpg"}} } #declare cena = union{ object{haste} object{bandeira translate <0,0,15>} } object{cena rotate z*75} // Original camera parameters: // #local cam_ctr = <0.00,0.00,15.00> // #local cam_vec = (<15.00,10.00,15.00>-<0.00,0.00,15.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,15.00>,<10,10,10>,20.0,z,1.0)