// Last edited on 2007-07-24 01:32:42 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } plane { <0, 0, 1>, -1 pigment { checker color rgb < 0.10, 1.00, 0.10 >, color rgb < 0.08, 0.94, 0.08 > } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.65, 0.00 > } finish { diffuse 0.6 specular 0.6 roughness 0.005 ambient 0.2 } } #declare mastro = cylinder { < 0, 0, 0 >, < 0, 0, 15 >, 0.3 texture { tinta_D } } #declare P11=<0,0,15>; #declare P12=<3,-3,17>; #declare P13=<6,1,13>; #declare P14=<9,0,15>; #declare P21=<0,0,12>; #declare P22=<3,-3,14>; #declare P23=<6,2,10>; #declare P24=<8.5,0,12>; #declare P31=<0,0,9>; #declare P32=<3,-2,11>; #declare P33=<6,3,7>; #declare P34=<9,0,9>; #declare P41=<0,0,6>; #declare P42=<3,-1,8>; #declare P43=<6,3,4>; #declare P44=<9,0,6>; object { mastro } bicubic_patch { type 1 u_steps 3 v_steps 3 P41, P42, P43, P44 P31, P32, P33, P34 P21, P22, P23, P24 P11, P12, P13, P14 texture { pigment { // uv_mapping image_map { jpeg "porsche_logo.jpg"} uv_mapping image_map { jpeg "jsflag.jpg"} } finish {phong 0.6 phong_size 20} } } // Original camera parameters: // #local cam_ctr = <4,0,10> // #local cam_vec = (<13,-24,18>-<4,0,10>) // #local cam_sky = z #include "camlight.inc" camlight(<4,0,10>,<10,10,10>,20.0,z,1.0)