// Last edited on 2007-07-24 01:50:07 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } plane { z, -10 texture { pigment { color rgb < 0.0, 0.35, 0.0 > } } } #declare cinza = texture { pigment { color rgb < 0.8, 0.8, 0.8 > } finish { diffuse 0.4 specular 0.3 roughness 0.005 ambient 0.1 } } #declare mastro = cylinder { <0,0,-10>, <0,0,30> 1 texture { cinza } } #declare p41=<1,0,28>; #declare p42=<20,1,23>; #declare p43=<30,2,30>; #declare p44=<40,3,38>; #declare p31=<10,0,25>; #declare p32=<10,-2,21>; #declare p33=<31,-3,23>; #declare p34=<45,-5,29>; #declare p21=<3,0,15>; #declare p22=<10,2,16>; #declare p23=<33,1,20>; #declare p24=<35,-3,21>; #declare p11=<1,0,5>; #declare p12=<15,-7,4>; #declare p13=<35,2,18>; #declare p14=<43,-10,15>; #declare bandeira = bicubic_patch { type 1 u_steps 3 v_steps 3 p11, p12, p13, p14 p21, p22, p23, p24 p31, p32, p33, p34 p41, p42, p43, p44 // texture { pigment { uv_mapping image_map { png "madeira.png" } } } texture { pigment { uv_mapping image_map { jpeg "jsflag.jpg" } } } } object { mastro } object { bandeira } // Original camera parameters: // #local cam_ctr = <25.00,0.00,15.00> // #local cam_vec = (<50.00,85.00,15.00>-<25.00,0.00,15.00>) // #local cam_sky = z #include "camlight.inc" camlight(<25.00,0.00,15.00>,<10,10,10>,20.0,z,1.0)