// Last edited on DATE TIME by USER
// Processed by remove-cam-lights




  






  





background{ color rgb < 0.75, 0.80, 0.85 > }

#declare azul = 
    texture {
      pigment { color rgb < 0.07, 0.0, 0.70 > }
      finish { diffuse 0.5 specular 0.3 roughness 0.005 reflection 0.3 ambient 0.2 }
    }

#declare vermelho = 
    texture {
      pigment { color rgb < 0.7, 0.0, 0.07 > }
      finish { diffuse 0.5 specular 0.2 roughness 0.005  reflection 0.1 ambient 0.2 }
    }

#declare branco = 
    texture {
      pigment { color rgb < 1.0, 1.0, 1.0 > }
      finish { diffuse 1.5 specular 0.2 roughness 0.005  reflection 0.1 ambient 0.2 }
    }

#declare preto = 
    texture {
      pigment { color rgb < 0, 0, 0.03 > }
      finish { diffuse 1.5 specular 0.2 roughness 0.005  reflection 0.1 ambient 0.2 }
    }

#declare verde = 
  texture {
    pigment { color rgb < 0.07, 0.70, 0.07 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005  reflection 0.1  ambient 0.1 }
  }







#declare q11= < 0.0, 0.0, 2.0>;
#declare q12= < 0.0, 0.0, 2.0>;
#declare q13= < 0.0, 0.0, 2.0>;
#declare q14= < 0.0, 0.0, 2.0>;
#declare q21= <-1.0, 1.0, 3.5>;
#declare q22= < 0.0, 0.5, 3.5>;
#declare q23= < 0.0, 0.5, 3.5>;
#declare q24= < 1.0, 1.0, 3.5>;
#declare q31= <-1.5, 2.0, 5.0>;
#declare q32= < 0.0, 1.0, 5.0>;
#declare q33= < 0.0, 1.0, 5.0>;
#declare q34= < 1.5, 2.0, 5.0>;
#declare q41= < 0.0, 3.0, 3.5>;
#declare q42= < 0.0, 3.0, 3.5>;
#declare q43= < 0.0, 3.0, 3.5>;
#declare q44= < 0.0, 3.0, 3.5>;

#declare r11= <0.0,0.0,3.0>;
#declare r12= <0.0,0.0,3.0>;
#declare r13= <0.0,0.0,3.0>;
#declare r14= <0.0,0.0,3.0>;

#declare r21= <1.0,2.0,4.5>;
#declare r22= <0.0,0.5,4.5>;
#declare r23= <0.0,-0.5,4.5>;
#declare r24= <1.0,2.0,4.5>;

#declare r31= <-4.0,4.5,7.5>;
#declare r32= <-1.5,3.5,7.5>;
#declare r33= < 1.5,3.5,7.5>;
#declare r34= < 4.0,4.5,7.5>;

#declare r41= <-4.5,5.0,8.5>;
#declare r42= <-1.5,4.0,8.5>;
#declare r43= < 1.5,4.0,8.5>;
#declare r44= < 4.5,5.0,8.5>;






cone
    {
        <0,0,0>, 0.2, <0,0,2.5>, 0.2
         texture{verde}
    }

cone
    {
        <0,0,2.5>, 0.05, <0,0,5.0>, 0.01
         texture{verde}
    }

#declare petala = 
    bicubic_patch
    {
    type 0
    flatness 0.01
    u_steps 4
    v_steps 4
        q11,q12,q13,q14,
        q21,q22,q23,q24,
        q31,q32,q33,q34,
        q41,q42,q43,q44
        texture{vermelho}
        pigment{uv_mapping image_map{jpeg "aaacec.jpg"}}
    }
    
object {petala}

object {petala
rotate <0,0,90>}

object {petala
rotate <0,0,180>}

object {petala
rotate <0,0,270>}



















plane{z,0
  translate -4 *y
  texture{
    pigment{ checker color rgb <0.5,0.5,0.5>,
                     color rgb <1.5,1.5,1.5>
    }
  }
}

// Original camera parameters:
// #local cam_ctr = <0.00,0.00,1.00>
// #local cam_vec = (<0.00,10.00,+6.00>-<0.00,0.00,1.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.00,1.00>,<10,10,10>,20.0,z,1.0)