// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare azul = texture { pigment { color rgb < 0.07, 0.0, 0.70 > } finish { diffuse 0.5 specular 0.3 roughness 0.005 reflection 0.3 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 0.7, 0.0, 0.07 > } finish { diffuse 0.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare branco = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare preto = texture { pigment { color rgb < 0, 0, 0.03 > } finish { diffuse 1.5 specular 0.2 roughness 0.005 reflection 0.1 ambient 0.2 } } #declare verde = texture { pigment { color rgb < 0.07, 0.70, 0.07 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 reflection 0.1 ambient 0.1 } } #declare q11= < 0.0, 0.0, 2.0>; #declare q12= < 0.0, 0.0, 2.0>; #declare q13= < 0.0, 0.0, 2.0>; #declare q14= < 0.0, 0.0, 2.0>; #declare q21= <-1.0, 1.0, 3.5>; #declare q22= < 0.0, 0.5, 3.5>; #declare q23= < 0.0, 0.5, 3.5>; #declare q24= < 1.0, 1.0, 3.5>; #declare q31= <-1.5, 2.0, 5.0>; #declare q32= < 0.0, 1.0, 5.0>; #declare q33= < 0.0, 1.0, 5.0>; #declare q34= < 1.5, 2.0, 5.0>; #declare q41= < 0.0, 3.0, 3.5>; #declare q42= < 0.0, 3.0, 3.5>; #declare q43= < 0.0, 3.0, 3.5>; #declare q44= < 0.0, 3.0, 3.5>; #declare r11= <0.0,0.0,3.0>; #declare r12= <0.0,0.0,3.0>; #declare r13= <0.0,0.0,3.0>; #declare r14= <0.0,0.0,3.0>; #declare r21= <1.0,2.0,4.5>; #declare r22= <0.0,0.5,4.5>; #declare r23= <0.0,-0.5,4.5>; #declare r24= <1.0,2.0,4.5>; #declare r31= <-4.0,4.5,7.5>; #declare r32= <-1.5,3.5,7.5>; #declare r33= < 1.5,3.5,7.5>; #declare r34= < 4.0,4.5,7.5>; #declare r41= <-4.5,5.0,8.5>; #declare r42= <-1.5,4.0,8.5>; #declare r43= < 1.5,4.0,8.5>; #declare r44= < 4.5,5.0,8.5>; cone { <0,0,0>, 0.2, <0,0,2.5>, 0.2 texture{verde} } cone { <0,0,2.5>, 0.05, <0,0,5.0>, 0.01 texture{verde} } #declare petala = bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 q11,q12,q13,q14, q21,q22,q23,q24, q31,q32,q33,q34, q41,q42,q43,q44 texture{vermelho} pigment{uv_mapping image_map{jpeg "aaacec.jpg"}} } object {petala} object {petala rotate <0,0,90>} object {petala rotate <0,0,180>} object {petala rotate <0,0,270>} plane{z,0 translate -4 *y texture{ pigment{ checker color rgb <0.5,0.5,0.5>, color rgb <1.5,1.5,1.5> } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<0.00,10.00,+6.00>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,<10,10,10>,20.0,z,1.0)