// Last edited on DATE TIME by USER
// Processed by remove-cam-lights






  






  

  




background{ color rgb < 0.75, 0.80, 0.85 > }





#declare a11 = <0,1,0>;
#declare a12 = <0.5,1,0>;
#declare a13 = <1,0.5,0>;
#declare a14 = <1,0,0>;

#declare a21 = <0,1,0.2>;
#declare a22 = a12+<0.1,0.1,0.2>;
#declare a23 = a13+<0.1,0.1,0.2>;
#declare a24 = <1,0,0.2>;

#declare a31 = <0,1,0.4>;
#declare a32 = a22+<0.1,0.1,0.2>;
#declare a33 = a23+<0.1,0.1,0.2>;
#declare a34 = <1,0,0.4>;

#declare a41 = <0,1,0.6>;
#declare a42 = a32+<0.1,0.1,0.2>;
#declare a43 = a33+<0.1,0.1,0.2>;
#declare a44 = <1,0,0.6>;



#declare b11 = a14;
#declare b12 = <1,-0.5,0>;
#declare b13 = <0.5,-1,0>;
#declare b14 = <0,-1,0>;

#declare b21 = a24;
#declare b22 = b12+<0.1,-0.1,0.2>;
#declare b23 = b13+<0.1,-0.1,0.2>;
#declare b24 = <0,-1,0.2>;

#declare b31 = a34;
#declare b32 = b22+<0.1,-0.1,0.2>;
#declare b33 = b23+<0.1,-0.1,0.2>;
#declare b34 = <0,-1,0.4>;

#declare b41 = a44;
#declare b42 = b32+<0.1,-0.1,0.2>;
#declare b43 = b33+<0.1,-0.1,0.2>;
#declare b44 = <0,-1,0.6>;



#declare c11 = b14;
#declare c12 = <-0.5,-1,0>;
#declare c13 = <-1,-0.5,0>;
#declare c14 = <-1,0,0>;

#declare c21 = b24;
#declare c22 = c12+<-0.1,-0.1,0.2>;
#declare c23 = c13+<-0.1,-0.1,0.2>;
#declare c24 = <-1,0,0.2>;

#declare c31 = b34;
#declare c32 = c22+<-0.1,-0.1,0.2>;
#declare c33 = c23+<-0.1,-0.1,0.2>;
#declare c34 = <-1,0,0.4>;

#declare c41 = b44;
#declare c42 = c32+<-0.1,-0.1,0.2>;
#declare c43 = c33+<-0.1,-0.1,0.2>;
#declare c44 = <-1,0,0.6>;



#declare d11 = c14;
#declare d12 = <-1,0.5,0>;
#declare d13 = <-0.5,1,0>;
#declare d14 = a11;

#declare d21 = c24;
#declare d22 = d12+<-0.1,0.1,0.2>;
#declare d23 = d13+<-0.1,0.1,0.2>;
#declare d24 = a21;

#declare d31 = c34;
#declare d32 = d22+<-0.1,0.1,0.2>;
#declare d33 = d23+<-0.1,0.1,0.2>;
#declare d34 = a31;

#declare d41 = c44;
#declare d42 = d32+<-0.1,0.1,0.2>;
#declare d43 = d33+<-0.1,0.1,0.2>;
#declare d44 = a41;

#macro retalho(p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,p16)

bicubic_patch
{
 type 1
 u_steps 3
 v_steps 3
 
 p13,p14,p15,p16,
 p9,p10,p11,p12,
 p5,p6,p7,p8,
 p1,p2,p3,p4

 pigment{color rgb <0.5,0,0.25>}

}
 



#end

#declare cilindro =
cylinder
{
 <0,-0.1,0>,
 <0,-0.1,-3>, 0.1
 pigment{color rgb <1,1,1>}
}

object{retalho(a11,a12,a13,a14,a21,a22,a23,a24,a31,a32,a33,a34,a41,a42,a43,a44)}
object{retalho(b11,b12,b13,b14,b21,b22,b23,b24,b31,b32,b33,b34,b41,b42,b43,b44)}
object{retalho(c11,c12,c13,c14,c21,c22,c23,c24,c31,c32,c33,c34,c41,c42,c43,c44)}
object{retalho(d11,d12,d13,d14,d21,d22,d23,d24,d31,d32,d33,d34,d41,d42,d43,d44)}

// Original camera parameters:
// #local cam_ctr = <0.00,2.50,0.00>
// #local cam_vec = (<5.00,5.00,5.00>-<0.00,2.50,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,2.50,0.00>,<10,10,10>,20.0,z,1.0)