// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.50, 0.50, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.10, 0.50, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_BR = texture { pigment { color rgb < 2.00, 2.00, 2.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_P = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare a11 = <0,-0.2,0>; #declare a12 = <1,0,0>; #declare a13 = <2,0,0>; #declare a14 = <3,-0.2,0>; #declare a21 = <0,-0.2,1>; #declare a22 = <1,0.2,1>; #declare a23 = <2,0.2,1>; #declare a24 = <3,-0.2,1>; #declare a31 = <0,-0.2,2>; #declare a32 = <1,0.6,2>; #declare a33 = <2,0.6,2>; #declare a34 = <3,-0.2,2>; #declare a41 = <0,-0.2,3>; #declare a42 = <1,3,3>; #declare a43 = <2,3,3>; #declare a44 = <3,-0.2,3>; #declare b11= a41; #declare b12= a42; #declare b13= a43; #declare b14= a44; #declare b21= <0,0.2,3.5 >; #declare b22= <1, 4 , 3.5 >; #declare b23= <2.5,4 ,3.5 >; #declare b24= <3,0.2,3.5 >; #declare b31= <0.5,0.6,6 >; #declare b32= <1,5,6 >; #declare b33= <2.5,5,6 >; #declare b34= <3,0.6,6 >; #declare b41= <1.5,3,7 >; #declare b42= <1.5,3,7 >; #declare b43= <1.5,3,7 >; #declare b44= <1.5,3,7>; #macro retalho (p11, p12, p13, p14,p21, p22, p23, p24, p31, p32, p33, p34, p41, p42, p43, p44 ) bicubic_patch { type 1 u_steps 3 v_steps 3 p11, p12, p13, p14,p21, p22, p23, p24,p31, p32, p33, p34,p41, p42, p43, p44 } #end #declare eixo_x = cylinder { < 0.00, 0.00, 0.00 >, <10.0, 0.00, 0.00 >, 0.05 texture {tinta_A} } #declare eixo_y = cylinder { < 0.00, 0.00, 0.00 >, <0.0, 10.00, 0.00 >, 0.05 texture {tinta_B} } #declare eixo_z = cylinder { < 0.00, 0.00, 0.00 >, <0.0, 0.00, 10.00 >, 0.05 texture {tinta_C} } #declare petala= union { object{ retalho(a11,a12,a13,a14,a21,a22,a23,a24,a31,a32,a33,a34,a41,a42,a43,a44 ) pigment { uv_mapping image_map {jpeg "laser.jpg"} } } object {retalho(b11,b12,b13,b14,b21,b22,b23,b24,b31,b32,b33,b34,b41,b42,b43,b44 ) pigment { uv_mapping image_map {jpeg "laser.jpg"} } } } object{ petala } object{ petala rotate<0,0,-90 > translate<3,0,0> } object { petala rotate<0,0,-180 > translate<3,-3,0> } object { petala rotate<0,0,-270 > translate<0,-3,0> } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = vrotate((<8.00,4.00,2.00>-<0.00,0.00,1.00>),45*z) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,<10,10,10>,20.0,z,1.0)