// Last edited on DATE TIME by USER
// Processed by remove-cam-lights






  






  

  




background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;


#declare tinta_A = 
  texture {
    pigment { color rgb < 0.50, 0.50, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }


#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }


#declare tinta_C = 
  texture {
    pigment { color rgb < 0.10, 0.50, 0.10 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }
  

#declare tinta_BR = 
  texture {
    pigment { color rgb < 2.00, 2.00, 2.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }


#declare tinta_P = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare a11 = <0,-0.2,0>;
#declare a12 = <1,0,0>;
#declare a13 = <2,0,0>;
#declare a14 = <3,-0.2,0>;

#declare a21 = <0,-0.2,1>;
#declare a22 = <1,0.2,1>;
#declare a23 = <2,0.2,1>;
#declare a24 = <3,-0.2,1>;

#declare a31 = <0,-0.2,2>;
#declare a32 = <1,0.6,2>;
#declare a33 = <2,0.6,2>;
#declare a34 = <3,-0.2,2>;

#declare a41 = <0,-0.2,3>;
#declare a42 = <1,3,3>;
#declare a43 = <2,3,3>;
#declare a44 = <3,-0.2,3>;

#declare b11= a41;
#declare b12= a42;
#declare b13= a43;
#declare b14= a44;

#declare b21= <0,0.2,3.5 >;
#declare b22= <1, 4 , 3.5 >;
#declare b23= <2.5,4 ,3.5 >;
#declare b24= <3,0.2,3.5 >;

#declare b31= <0.5,0.6,6 >;
#declare b32= <1,5,6 >;
#declare b33= <2.5,5,6 >;
#declare b34= <3,0.6,6 >;

#declare b41= <1.5,3,7 >;
#declare b42= <1.5,3,7 >;
#declare b43= <1.5,3,7 >;
#declare b44= <1.5,3,7>;


#macro retalho (p11, p12, p13, p14,p21, p22, p23, p24, p31, p32, p33, p34, p41, p42, p43, p44 )
 bicubic_patch  {
  type 1
  u_steps 3
  v_steps 3
  p11, p12, p13, p14,p21, p22, p23, p24,p31, p32, p33, p34,p41, p42, p43, p44 }

 

#end
#declare eixo_x =
 cylinder {
 < 0.00, 0.00, 0.00 >,
 <10.0, 0.00, 0.00 >,
 0.05
 texture {tinta_A}
}

#declare eixo_y =
 cylinder {
 < 0.00, 0.00, 0.00 >,
 <0.0, 10.00, 0.00 >,
 0.05
 texture {tinta_B}
}

#declare eixo_z =
 cylinder {
 < 0.00, 0.00, 0.00 >,
 <0.0, 0.00, 10.00 >,
 0.05
 texture {tinta_C}
}

#declare petala=
 union {
  object{ retalho(a11,a12,a13,a14,a21,a22,a23,a24,a31,a32,a33,a34,a41,a42,a43,a44 ) 
   pigment { uv_mapping image_map {jpeg "laser.jpg"} }
  }
 
  object {retalho(b11,b12,b13,b14,b21,b22,b23,b24,b31,b32,b33,b34,b41,b42,b43,b44 ) 
   pigment { uv_mapping image_map {jpeg "laser.jpg"} }
  
  }
 }

object{ petala }
object{ petala
 rotate<0,0,-90 >
 translate<3,0,0>
 }
object { petala
 rotate<0,0,-180 >
 translate<3,-3,0>
 }
object { petala
 rotate<0,0,-270 >
 translate<0,-3,0> 

}










// Original camera parameters:
// #local cam_ctr = <0.00,0.00,1.00>
// #local cam_vec = vrotate((<8.00,4.00,2.00>-<0.00,0.00,1.00>),45*z)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.00,1.00>,<10,10,10>,20.0,z,1.0)