// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare tinta_amarela = texture { pigment { color rgb <1,0.7,0> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_verde = texture { pigment { color rgb <0,1,0> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_prata = texture { pigment { color rgb <0.6, 0.6, 0.6> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_azul = texture { pigment { color rgb <0, 0, 1> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_vermelha = texture { pigment { color rgb <1, 0, 0> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_branca = texture { pigment { color rgb <1, 1, 1> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } #declare tinta_preta = texture { pigment { color rgb <0, 0, 0> } finish { diffuse 0.3 specular 0.3 roughness 0.005 ambient 0.2 reflection 0.2} } plane{ y,0 translate - 5*y texture { pigment { checker color rgb <0,0,0>, color rgb <0.0,0.9,0.2> } } } union{ prism { linear_sweep linear_spline -2, 0, 13, <3,5>, <0,4>, <-3,5>, <-4,2>, <-5,0>, <-4,-2>, <-3,-5>, <0,-4>, <3,-5>, <4,-2>, <5,0>, <4,2>, <3,5> texture { tinta_branca } rotate 5*y } lathe { bezier_spline 12, <4,0>, <2,1>, <1,1.5>, <3,2.5>, <3,2.5>, <2,3> , <3,3.5>, <2,5>, <2,5>, <1,7>, <2,8>, <3,9> texture { tinta_vermelha } } rotate -38*x } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <15.00,20.00,-15.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)