// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cor_ouro = < 1.0, 0.8, 0.1 >; #declare dourado = texture { pigment { rgb cor_ouro } finish { ambient 0.05 diffuse 0.15 reflection cor_ouro specular 0.10 roughness 0.05 } } #declare calice = lathe { quadratic_spline 9, <0,0>, <1,1>, <3,2>, <2,3>, <2,3>, <2,4>, <4,5>, <3,6>, <0,3> texture { dourado } finish { ambient .3 phong .75 } } #declare base = prism { linear_spline -2, 0, 10, <0,1>, <1,3>, <3,4>, <4,3>, <5,1>, <4,0>, <3,1>, <2,1>, <2,0>, <1,0> texture { tinta_B } } object{calice translate <0,-1,0> scale 0.8} object{base translate <-2.5,0,-2.5>} // Original camera parameters: // #local cam_ctr = <0,2,0> // #local cam_vec = (<1,9,-50>-<0,2,0>) // #local cam_sky = y #include "camlight.inc" camlight(<0,2,0>,<10,10,10>,20.0,y,1.0)