// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare eixo_x = cylinder { <0,0,0>,<10,0,0>,0.05 pigment{color rgb<0,0,1>} } #declare eixo_y = cylinder { <0,0,0>,<0,10,0>,0.05 pigment{color rgb<0,1,0>} } #declare eixo_z = cylinder { <0,0,0>,<0,0,10>,0.05 pigment{color rgb<1,1,1>} } lathe { linear_spline 14, <0,-0.1>,<0.5,-0.1>,<0.1,0>,<0.1,1>,<0.3,1>,<0.5,1.2>,<0.7,1.4>,<0.7,2>, <0.55,2>,<0.55,1.4>,<0.35,1.23>,<0.15,1.1>,<0,1.1>,<0,0> pigment{color rgb <1,0,0>} } prism { linear_spline -1, -0.1, 16, <1,0>,<0.5,0.2>,<0.7,0.7>,<0.2,0.5>,<0,1>,<-0.5,0.2>,<-0.7,0.7>,<-0.2,0.5> <-1,0>,<-0.5,-0.2>,<-0.7,-0.7>,<-0.2,-0.5>,<0,-1>,<0.5,-0.2>,<0.7,-0.7>,<0.2,-0.5> pigment{color rgb <1,1,0>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = vrotate(<5.00,5.00,5.00>,-90*x) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)