// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare plano_xy = plane { < 0, 0, 1 >, 0 } difference { union { lathe {cubic_spline 13, <0,0> <7,0> <2.5,4> <1.5,7> <2.5,10> <3,13> <1,15> <2,18> <4,20> <5,22> <6,24> <6.5,24> <6,24> texture{ pigment { color rgb <1.00, 0.80, 0.20> } finish { ambient .1 diffuse .1 specular 1 roughness .001 reflection { .75 metallic } } } scale <1,1,1> rotate 90*x } prism {-2,0,7 <-2.00,3.00>, <2.00,3.00> <4.00,0.00> <2.00,-3.00> <-2.00,-3.00> <-4.00,0.00> <-2.00,3.00> texture{ pigment{color rgb <1.00,1.00,1.00>} } scale <3,3,3> rotate 90*x translate <0,0,-0.2> } } box { <0,20,-15>,<15,-20,30> texture{ pigment{color rgb <0.00,0.00,0.00>} } } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,10.00> // #local cam_vec = (<9.00,13.00,30.00>-<0.00,0.00,10.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,10.00>,<10,10,10>,20.0,z,1.0)