// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.0, 0.0, 0.00 > filter 0.5 } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.80, 0.2 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.2 reflection 0.2 } } #declare tinta_D = texture{ pigment{ color rgb<0.00, 0.80, 0.0> filter 0.5} finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } prism{ 0.0, 2.0, 11 <0, 6>, <3, 6> , <3 , 5> , <2, 5>, <2 , 2> ,< 3, 2>, <3, 0>, < -2 ,0> , <- 2, 2>, < 0, 2>, <0, 6> texture{tinta_D} } difference{ lathe{ linear_spline 11, <1, 5>, <1, 4>, <0, 2>, <0, 1>, <0.5, 0>, <0.8, 0>, <0.3, 1>, <0.3, 2>, <1.3, 4> , <1.3, 5>, <1 , 5> texture{tinta_C} translate<1, 2, 3> } box{ <-2., 5.01, -2>, <0,- 0.1, 2> translate<1, 2, 3> } } // Original camera parameters: // #local cam_ctr = <0.00,1,2.00> // #local cam_vec = (<-5.00,20.00,5.00>-<0.00,1,2.00>) // #local cam_sky = y #include "camlight.inc" camlight(<0.00,1,2.00>,<10,10,10>,20.0,y,1.0)