// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.8, 0.8, 0.80 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 255, 255, 0 > } finish { diffuse 0.5 specular 0.5 roughness 0.5 ambient 0.1 } } #declare haste = cylinder { < 0.00, 0.00, 0.30 >, < 0.00, 0.00, -9.00 >, 0.50 texture { tinta_C } } #declare base = cylinder { < 0.00, 0.00, -9.00 >, < 0.00, 0.00, -9.30 >, 3.50 texture { tinta_C } } lathe { quadratic_spline 15, <0, 0 >, <0.5, 0.25>, <1, 1>, < 1.85, 1.5>, <2.6, 2.6>, <3.4, 2.9>, <4.6, 4.9>, <5, 5.1>, <4.8, 5.3>, <5.2, 5.5>, <5, 5.7>, <5.4, 5.9>, <5.2, 6.1>, <5.0, 6.1>, <0, 0.3> pigment { color rgb < 0.8, 0.8, 0.80 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } rotate 90*x } prism { linear_spline 0, 5, 14, <6,-4>, <10,0>, <6,4>, <-6,4>, <-10,0>, <-6,-4>, <6,-4>, <6,-1.8>, <7.8,0>, <6, 1.8>, <-6,1.8>, <-7.8,0>, <-6,-1.8>, <6,-1.8> pigment { color rgb < 1.0, 1.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } rotate 90*x translate -14.5*z translate 4*x } union { object { haste} object { base} } // Original camera parameters: // #local cam_ctr = <0.00,0.00,-2.00> // #local cam_vec = (<25.00,20.00,12.00>-<0.00,0.00,-2.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,-2.00>,<10,10,10>,20.0,z,1.0)