// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare randvar = seed(032883); background{ color rgb < 0.75, 0.80, 0.85 > } #declare ouro = texture { pigment { color rgb < 0.90, 0.80, 0.00 > } finish { ambient 0.2 diffuse 0.3 specular 0.3 roughness 0.005 reflection 0.2 } } #declare rubi = texture { pigment { color rgb < 0.90, 0.00, 0.00 > filter 1.0 } finish { ambient 0.2 diffuse 0.3 specular 0.3 roughness 0.005 reflection 0.2 } } #declare marrom_claro = texture { pigment { color rgb < 1.00, 0.95, 0.90 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare marrom_escuro = texture { pigment { color rgb < 0.50, 0.40, 0.40 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare calice = lathe { linear_spline 17, <4,0>, <4,0.7>, <1,2>, <1,6>, <3.5,6>, <4,6.3>, <4,6.7>, <3,7>, <3,8.5>, <4,9.4>, <4,10>, <3.7,10>, <3.7,9.4>, <2.7,8.5>, <2.7,7>, <2.7,6.3>, <0,6.3> texture {ouro} } #declare base = prism { linear_spline -2, 0, 10, <0,1>, <0,3>, <2.5,4>, <5,3>, <5,1>, <4,0>, <3,0>, <2.5,1>, <2,0>, <1,0> texture { marrom_claro } } object { base translate <-2.5,0,-2.5> scale 3 } difference { object { calice } box { <-10,-1.0,-10>, <10,20,0> texture {ouro} } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0,15.0,-50.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)