// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.8, 0.80, 0.85 > } plane {z, 0 pigment { checker color rgbf <0.6,0.4,0.6, 0.6>, color rgbf <0.5,0,1, 0.6> } finish {reflection 0.6} } #declare Dourado = texture { pigment { color rgb < 0.8, 0.8, 0.2>} finish { specular 0.1 roughness 0.005 ambient 0.1 reflection 0.6 } } #declare Chao = texture { pigment { color rgb < 0.60, 0.20, 0.55 > } finish { ambient 0.6 diffuse 0.8 phong 0.5 roughness 0.5 brilliance 0.5} } #declare Prata = texture { pigment { color rgb < 0.20, 0.20, 0.20 > } finish { ambient 0.6 phong 0.5 reflection 0.7 roughness 0.1 brilliance 0.5 } } #declare Calice = lathe { cubic_spline 13, <0,0>, <0,1>, <1,1>, <0.5,2>, <1,3>, <0.5,4>, <1,5>, <0.5,6>, <2,7>, <2,8>, <2.5,9>, <2.5,10>, <3,10> texture {Dourado} } #declare Calice_buraco = lathe { cubic_spline 13, <0,0>, <0,1>, <0.7,1>, <0.2,2>, <0.7,3>, <0.2,4>, <0.7,5>, <0.2,6.2>, <1.7,7.2>, <1.7,8>, <2.2,9>, <2.2,10>, <2.7,10> texture {Dourado} } #declare corte = box { <0,0,0>, <10,10,10> } #declare Base = prism { linear_spline 0, 3, 11, <-2,0>, <-4,2>, <-1,2>, <0,4>, <1,2>, <4,2>, <2,0>, <4, -3>, <0, -1.5>, <-4, -3>, <-2,0> texture {Chao} } difference { object {Calice rotate 90*x translate <0,0,2.1>} object {Calice_buraco rotate 90*x translate <0,0,2>} object {corte translate <-5,0,3>} } object {Base rotate 90*x} // Original camera parameters: // #local cam_ctr = <0.00,0.00,4.00> // #local cam_vec = (<00.00,30.0,30.00>-<0.00,0.00,4.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,4.00>,<10,10,10>,20.0,z,1.0)