// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.50, 0.50, 0.50 > } #declare tinta_ouro = texture { pigment { color rgb < 0.70, 0.60, 0.20 > } finish { ambient 0.4 diffuse 0.7 phong 8 reflection 0.5 roughness 0.05 brilliance 10 } } #declare tinta_chao = texture { pigment { color rgb < 0.10, 0.10, 0.10 > } finish { ambient 0.1 diffuse 10 phong 10 reflection 0.2 roughness 0.05 brilliance 10 } } difference { lathe { linear_spline 17, <2, 0> <1, 0.5> <1.4, 0.6> <0.8 , 0.7> <1.2 , 0.8> <0.8 , 0.9> <1 , 3> <3.2, 5> <3.4 , 5.2> <3.2, 5.4> <2.6 , 7.5> <2.55 , 8> <2.35, 8> <2.4, 7.5> <3, 5.2> <0.8, 3.2> <0, 3> texture { tinta_ouro } rotate 90 * x } box { <6, 0, -10> <-6, 6, 12> texture { tinta_ouro } } translate 2 * z } prism { linear_sweep linear_spline 0, 2, 10, <0, 4>, <2, 2>, <3.8, 1.75>, <2.8, -1>, <3, -3.75>, <0, -3>, <-3, -3.75>, <-2.8, -1>, <-3.8, 1.75>, <-2, 2> texture { tinta_chao } rotate -90 * x translate 2 * z } // Original camera parameters: // #local cam_ctr = <0.00,0,4.00> // #local cam_vec = (<10.00,10.0,10.00>-<0.00,0,4.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0,4.00>,<10,10,10>,20.0,z,1.0)