// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.45, 0.60, 0.95 > } #declare tinta_C = texture { pigment { color rgb <0.8,0.8,0> } } #declare calicef = lathe { quadratic_spline 19, <3.5,0>,<3.5,0>, <1,1>, <1,4>, <2.5,4.5>, <2,5>, <2.5,5.5>,<3,6>,<3.5,6.5>,<3,7>,<3.5,7.5>,<3,8>,<3.5,8.5>,<3,9>,<3.5,9.5>,<3.0,9.5>,<3.0,5.5>,<0,5.5>,<0,0> texture { tinta_C } } #declare base = prism { linear_spline -5, 0, 11, <0,4.5>,<3,3>,<6,3>,<6,-3>,<3,-3>,<0,-4.5>,<-3,-3>,<-6,-3>,<-6,3>,<-3,3>,<0,4.5> pigment { color rgb <0.95,0.95,0.95> } } difference { object { calicef } box {<-3.5,0,3.5>,<3.5,11.5,0> texture { tinta_C } } } object { base } plane { y, -4.5 pigment { checker color rgb <1,1,1> color rgb <0.85,0.85,0.85> } } // Original camera parameters: // #local cam_ctr = <0.00,2.00,0.00> // #local cam_vec = (<0.00,4.00,20.00>-<0.00,2.00,0.00>) // #local cam_sky = y #include "camlight.inc" camlight(<0.00,2.00,0.00>,<10,10,10>,20.0,y,1.0)