// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare piso = plane { z, 0 texture { pigment { checker <0,0,0>, <1,1,1>} finish { ambient 0.1 diffuse 0.9 } scale 10 } } #declare azul = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0, 0, 0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } object { union { prism { 0, 20, 13, <15,0>, <12,6>, <6,12>, <0,15>, <-6,12>, <-12,6>, <-15,0>, <-12,-6>, <-6,-12>, <0,-15>, <6,-12>, <12,-6>, <15,0> rotate 90*x } lathe { 15, <0,0>, <0,1>, <5,1>, <5,2>, <2,5>, <2,7>, <9,14>, <9,18>, <10,18>, <10,14>, <3,7>, <3,5>, <6,2>, <6,0>, <0,0> rotate 90*x translate <0,0,20> } } texture { azul } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,20.00> // #local cam_vec = (<55.00,0.00,30.00>-<0.00,0.00,20.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,20.00>,<10,10,10>,20.0,z,1.0)