// Last edited on DATE TIME by USER
// Processed by remove-cam-lights






  






  

  




background{ color rgb < 0.75, 0.80, 0.85 > }

#declare piso =
  plane { z, 0
    texture {
      pigment { checker <0,0,0>, <1,1,1>}
      finish { ambient 0.1 diffuse 0.9 }
      scale 10
    }
  }

#declare azul = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare preto = 
  texture {
    pigment { color rgb < 0, 0, 0 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }


object {
  union {
    prism {
      0, 20, 13,
      <15,0>, <12,6>, <6,12>, <0,15>, <-6,12>, <-12,6>, <-15,0>, <-12,-6>, <-6,-12>, <0,-15>, <6,-12>, <12,-6>, <15,0>
      rotate 90*x
    }
    lathe {
      15,
      <0,0>, <0,1>, <5,1>, <5,2>, <2,5>, <2,7>, <9,14>, <9,18>, <10,18>, <10,14>, <3,7>, <3,5>, <6,2>, <6,0>, <0,0>
      rotate 90*x
      translate <0,0,20>
    }
  }
texture { azul }
}


// Original camera parameters:
// #local cam_ctr = <0.00,0.00,20.00>
// #local cam_vec = (<55.00,0.00,30.00>-<0.00,0.00,20.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,0.00,20.00>,<10,10,10>,20.0,z,1.0)