// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_verde = texture { pigment { color rgb < 0.00, 0.80, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_vermelha = texture { pigment { color rgb < 1., 0.0, .00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare roleta = seed(1234); #macro galho(p,vet,L,r) #if (r < 0.05) sphere{ p, .4 texture{ tinta_vermelha } } #else union{ cylinder { p, p + L*vet, r texture{ tinta_verde } } galho(p + L*vet, vnormalize(/2), L - .5, r - 0.08) galho(p + L*vet, vnormalize(/2), L - .5, r - 0.08) } #end #end galho(<0,0,-1>, <0,0,1>, 5, .5) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <45.0,0.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,z,1.0)