// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.50, 0.50, 0.50 > } #declare roleta = seed(34809); #declare tinta_verde = texture { pigment { color rgb < 0.00, 0.80, 0.20 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_marrom = texture { pigment { color rgb < 0.50, 0.20, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_chao = texture { pigment { color rgb < 0.10, 0.10, 0.10 > } finish { ambient 0.1 diffuse 10 phong 10 reflection 0.2 roughness 0.05 brilliance 10 } } #macro galho(P, V, L, R) #if (R > 0.04 & sqrt(P.x*P.x + P.y*P.y + (P.z - 20)*(P.z - 20)) < 20) #local q = P + L * V; union { #local r1 = <0.5 - rand(roleta), 0.5 - rand(roleta), 0.5 - rand(roleta)>; #local r2 = <0.5 - rand(roleta), 0.5 - rand(roleta), 0.5 - rand(roleta)>; #local u1 = V + r1; #local u2 = V + r2; object{ galho(q, vnormalize(u1), L - 0.2, R - 0.04) } object{ galho(q, vnormalize(u2), L - 0.2, R - 0.04) } object{ cylinder { P, q, R texture {tinta_marrom} } } } #else sphere { P 0.3 texture {tinta_verde}} #end #end #macro arvore(P, V, L, R) union { object{galho(P, vnormalize(<0, 0, 1>), L, R)} object{galho(P, vnormalize(<0, -0.5, 1>), L, R)} } #end union { object{arvore(<0,0,4>, <0, 0, 1>, 4, 0.5)} object{ cone { <0, 0, 0>, 1 <0, 0, 4>, 0.5 texture { tinta_marrom } } } object{ box { < -16, -16, -1 >, < 16, 16, 0 > texture { tinta_chao } } } } // Original camera parameters: // #local cam_ctr = <0.00,0,12.00> // #local cam_vec = (<50.00,0.0,20.00>-<0.00,0,12.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0,12.00>,<10,10,10>,20.0,z,1.0)