// Last edited on 2009-07-21 14:06:36 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare colorBlue = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.205 ambient 0.1 } } #declare colorGreen = texture { pigment { color rgb < 0.00, 0.69, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare colorYellow = texture { pigment { color rgb < 1.00, 1.00, 0.50 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare colorRed = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < -2.00, -5.00, 2.00 >, 2.00 texture { colorBlue } } #declare cilindro = cylinder { < 3.00, 0.00, 0.00 >, < 3.00, 0.00, 4.00 >, 1.00 texture { colorGreen } } #declare parede = box { < -5.00, 4.20, 0.00 >, < -5.00, 3.80, 4.00 > texture { colorYellow } } #declare teto = box { < 3.00, 3.00, 4.00 >, < -10.00, -10.00, 4.10 > texture { colorRed } } union { object { bola } object { cilindro } object { parede } object { teto } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-2.00,20.00,5.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<4,10,4>,20.0,z,1.0)