// Last edited on 2009-07-21 14:06:36 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare colorBlue = 
  texture {
    pigment { color rgb < 0.00, 0.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.205 ambient 0.1 }
  }

#declare colorGreen = 
  texture {
    pigment { color rgb < 0.00, 0.69, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare colorYellow =
  texture {
    pigment { color rgb < 1.00, 1.00, 0.50 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare colorRed =
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare bola =
  sphere {
    < -2.00, -5.00, 2.00 >, 2.00 
    texture { colorBlue }
  }
  
#declare cilindro =
  cylinder {
    < 3.00, 0.00, 0.00 >,
    < 3.00, 0.00, 4.00 >,
    1.00
    texture { colorGreen }
  }
  
#declare parede =
  box {
    < -5.00, 4.20, 0.00 >,
    < -5.00, 3.80, 4.00 > 
    texture { colorYellow }
  }
  
#declare teto =
  box {
    < 3.00, 3.00, 4.00 >,
    < -10.00, -10.00, 4.10 >
    texture { colorRed }
  }
  

union {
    object { bola }
    object { cilindro } 
    object { parede }
    object { teto }

}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <-2.00,20.00,5.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<4,10,4>,20.0,z,1.0)