// Last edited on 2009-07-21 14:10:47 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare p_cone = cone { < +3.0, +4.5, 0.0 >, 0.0, < +3.0, +4.5, -5.0 >, 0.25 texture { tinta_B } } #declare p_cilindro = cylinder { < +4.25, +1.5, -5.0 >, < +4.25, +1.5, 0.0 >, 0.25 texture { tinta_B } } #declare p_caixa = box { < +2.0, +1.5, 0.0 >, < +1.5, +2.0, -5.0 > texture { tinta_B } } #declare caixa_sup = box { < +5.0, +1.0, +1.0 >, < +1.0, +5.0, 0.0 > texture { tinta_A } } union { object {caixa_sup} object {p_cilindro} object {p_caixa} object {p_cone} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,8.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,-3>,<8,10,4>,18.0,z,1.0)