// Last edited on 2009-07-21 14:13:02 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 1, 1, 1 >, 1 texture { tinta_A } } #declare caixa = box { <1, 2, 0>, <3, 4, 2> texture {tinta_A} } #declare cone1 = cone { <3, 1, 0>, 1, <3, 1, 2>, 0 texture { tinta_A} } #declare topo = cylinder { < 2, 2, 2 >, < 2, 2, 2.20 >, 3 texture { tinta_B } } difference { union { object { bola } object { caixa } object {cone1} object {topo} } } // Original camera parameters: // #local cam_ctr = <2.00,2.00,1.00> // #local cam_vec = (<2.00,-8.00,3.00>-<2.00,2.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<2.00,2.00,1.00>,<-10,-10,3>,12.0,z,1.0)