// Last edited on 2009-07-21 14:14:55 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.0, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pilar1 = sphere { < 0.00, 0.00, 2.00 >, 2.00 texture { tinta_A } } #declare pilar2 = cone { <0,5,0>, 0 , <0,5,4>, 3 texture {tinta_B} } #declare pilar3 = cylinder { <5,0,0>, <5,0,4>, 1.50 texture { tinta_C } } #declare teto = box { < 8,8,4 >, < -8.00, -8.00, 5.00 > texture { tinta_D } } union { object { pilar1 } object { pilar2 } object {pilar3} object {teto} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <18.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,-2,3>,25.0,z,1.0)