// Last edited on 2009-07-21 14:14:55 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  #declare tinta_C = 
  texture {
    pigment { color rgb < 0.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
#declare tinta_D = 
  texture {
    pigment { color rgb < 1.00, 0.0, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare pilar1 =
  sphere {
    < 0.00, 0.00, 2.00 >, 2.00 
    texture { tinta_A }
  }

#declare pilar2 =
  cone {
 <0,5,0>, 0 , 
 <0,5,4>, 3 
 texture {tinta_B}
 }

#declare pilar3 = 
  cylinder {
    <5,0,0>,
    <5,0,4>,
    1.50
    texture { tinta_C }
  }
  
#declare teto = 
  box {
    < 8,8,4 >,
    < -8.00, -8.00, 5.00 >
    texture { tinta_D }
  }
  
  union {
    object { pilar1 } 
    object { pilar2 }
    object {pilar3}
    object {teto}
  }

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <18.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,-2,3>,25.0,z,1.0)