// Last edited on 2009-07-21 14:17:09 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 2.00, 2.00, 2.00 >, 2.00 texture { tinta_A } } #declare cilindro = cylinder { < 9.00, 2.00, 4.00 >, < 9.00, 2.00, 0.00 >, 1 texture { tinta_B } } #declare pino = cone { < 6.00, 2.00, 4.00 >,1, < 6.00, 2.00, 0.00 >,0 texture { tinta_B } } #declare caixa = box { < 0.00, 0.00, 4.00 >, < 10.00, 4.00, 5.00 > texture { tinta_A } } union { object { bola } object { pino } object { caixa } object { cilindro } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <15.00,12.00,-2.00> // #local cam_sky = z #include "camlight.inc" camlight(<5,0,0>,<2,10,3>,25.0,z,1.0)