// Last edited on 2009-07-21 14:19:20 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 4.00, 2.00, -1.00 >, 1.00 texture { tinta_A } } #declare cilindro = cylinder { < 7.00, 3.00, 0.00 >, < 7.00, 3.00, -2.00 >, 1.00 texture { tinta_B } } #declare caixa = box { < -1.00, -2.00, -2.00 >, < 1.00, -4.00, 0.00 > texture { tinta_A } } #declare telhado = cone { < 3.00, 0.00, 0.00 >, 5.00 < 3.00, 0.00, 2.00 >, 0.00 texture { tinta_B } } union { object { bola } object { caixa } object { telhado } object { cilindro } } // Original camera parameters: // #local cam_ctr = <3.00,0.00,0.00> // #local cam_vec = (<-8.00,2.00,0.00>-<3.00,0.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<3.00,0.00,0.00>,<-10,10,2>,20.0,z,1.0)