// Last edited on 2009-07-21 14:20:57 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { vermelho } } #declare pilar1 = sphere { < 1.00, 0.00, 1.00 >, 1.00 texture { verde } } #declare pilar2 = box { < -2.00, +1.00, 0.00 >, < -4.00, +3.00, +2.00 > texture { azul } } #declare pilar3 = cone { < 1.00, +4.00, 0.00 >, 1, < 1.00, +4.00, +2.00 >, 0 texture { vermelho } } #declare teto = box { < 3.00, -2.00, 2.00 >, < -8.00, +6.00, 2.50 > texture { branco } } difference { union { object { pilar1 } object { pilar2 } object { pilar3 } object { teto } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <15.00,8.00,0.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,-10,3>,20.0,z,1.0)