// Last edited on 2009-07-21 14:20:57 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare branco = 
  texture {
    pigment { color rgb < 1.00, 1.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare verde = 
  texture {
    pigment { color rgb < 0.00, 1.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare vermelho = 
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare azul = 
  texture {
    pigment { color rgb < 0.00, 0.00, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

 
#declare furo = 
  cylinder {
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    1.50
    texture { tinta_B }
  }
  
#declare pino = 
  cylinder {
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture { vermelho }
  }

#declare pilar1 =
  sphere {
    < 1.00, 0.00, 1.00 >, 1.00 
    texture { verde }
  }

#declare pilar2 = 
  box {
    < -2.00, +1.00, 0.00 >,
    < -4.00, +3.00, +2.00 >
    texture { azul }
  }

#declare pilar3 = 
  cone {
    < 1.00, +4.00, 0.00 >, 1,
    < 1.00, +4.00, +2.00 >, 0
    texture { vermelho }
  }

#declare teto = 
  box  {
    < 3.00, -2.00, 2.00 >,
    < -8.00, +6.00, 2.50 >
    texture { branco }
  }

difference { 
  union {
    object { pilar1 } 
    object { pilar2 }
    object { pilar3 }
    object { teto }
  }
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <15.00,8.00,0.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<10,-10,3>,20.0,z,1.0)