// Last edited on 2009-07-21 14:22:25 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pilar1 = cone { < 10.00, 10.00, 3.00 >, 5.00, < 10.00, 10.00, 12.00 >, 0.00 texture { tinta_A } } #declare pilar2 = box { <20.00, 2.00, 11.00>, <20.00, 8.00, 12.00> texture { tinta_A } } #declare tampa = box { <0.00, 15.00, 12.00>, <15.00, 4.00, 13.00> texture { tinta_B } } #declare pilar3 = cylinder { < 10.00, 0.00, 3.00 >, < 10.00, 0.00, 12.00 >, 5.00 texture { tinta_B } } difference { union { object { tampa } object { pilar1 } object { pilar2 } object { pilar3 } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <50.00,20.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,3,3>,50.0,z,1.0)