// Last edited on 2009-07-21 14:25:26 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1, 1, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0, 0,1> } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0, 1,0> } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1, 1,1> } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pilar1 = sphere { < 0, 2.00, 0.00 >, 0.50 texture { tinta_B } } # declare pilar2 = cone { <0,4,-0.50>, 0.50, <0,4,0.50>, 0.02 texture {tinta_A} } # declare pilar3 = cylinder { < 0, 7.00, -0.50 >, < 0, 7.00, +0.50 >, 0.50 texture { tinta_C } } # declare teto = box { <-2.00,1,0.5>, <2,8,1> texture{tinta_D} } difference { union { object { pilar1 } object { pilar2 } object { pilar3 } object { teto } } } // Original camera parameters: // #local cam_ctr = <0.00,4.00,0.00> // #local cam_vec = (<13.00,6.00,0.00>-<0.00,4.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,4.00,0.00>,<10,3,2>,15.0,z,1.0)