// Last edited on 2009-07-21 14:25:26 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 1, 1, 0 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 0, 0,1> }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
#declare tinta_C = 
  texture {
    pigment { color rgb < 0, 1,0> }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare tinta_D = 
  texture {
    pigment { color rgb < 1, 1,1> }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  } 
 
  
#declare pilar1 = 
  sphere {
    < 0, 2.00, 0.00 >, 0.50 
    texture { tinta_B }
  }
  
# declare pilar2 =
 cone {
  <0,4,-0.50>, 0.50, <0,4,0.50>, 0.02 
  texture {tinta_A}
 } 

# declare pilar3 =
 cylinder {
    < 0, 7.00, -0.50 >,
    < 0, 7.00, +0.50 >,
    0.50
    texture { tinta_C }
  }
   
# declare teto =
 box {
  <-2.00,1,0.5>, <2,8,1>
  texture{tinta_D} 
 } 

difference { 
  union {
    object { pilar1 } 
    object { pilar2 }
    object { pilar3 }
    object { teto }
  }
}

// Original camera parameters:
// #local cam_ctr = <0.00,4.00,0.00>
// #local cam_vec = (<13.00,6.00,0.00>-<0.00,4.00,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<0.00,4.00,0.00>,<10,3,2>,15.0,z,1.0)