// Last edited on 2009-07-21 14:28:49 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare teto = 
  box {
    < 0, 0, 0 >,
    < +2.00, +1, -0.50 >
     texture { tinta_B }
  }

  
#declare pilar1 = 
  cylinder {
    < +2.00, +1, -0.50 >,
    < +2.00, +1, -1.50>,
    0.25
    texture { tinta_B }
  }
  
#declare pilar2 = 
  cone {
    < 0, 0, -0.5 >,
    0.1,
    < 0, 0, -1.50 >,
    0.4
    texture { tinta_B }
  }

#declare pilar3 = 
  box {
    < +2.00, +0, -0.50 >
    < 1.5,-0.25 ,-1.5>
    texture { tinta_B }
  }

  union {
    object { teto } 
    object { pilar1 }
    object { pilar2 }
    object { pilar3 }
  }

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <-8.00,4.00,2.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<1,1,-0.5>,<-3,10,3>,5.0,z,1.0)