// Last edited on 2009-07-21 14:28:49 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare teto = box { < 0, 0, 0 >, < +2.00, +1, -0.50 > texture { tinta_B } } #declare pilar1 = cylinder { < +2.00, +1, -0.50 >, < +2.00, +1, -1.50>, 0.25 texture { tinta_B } } #declare pilar2 = cone { < 0, 0, -0.5 >, 0.1, < 0, 0, -1.50 >, 0.4 texture { tinta_B } } #declare pilar3 = box { < +2.00, +0, -0.50 > < 1.5,-0.25 ,-1.5> texture { tinta_B } } union { object { teto } object { pilar1 } object { pilar2 } object { pilar3 } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <-8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<1,1,-0.5>,<-3,10,3>,5.0,z,1.0)