// Last edited on 2009-07-21 14:33:15 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare azul = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.70 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare cinza = 
  texture {
    pigment { color rgb < 0.80, 0.80, 0.80 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare verde= 
  texture {
    pigment { color rgb < 0.20, 0.80, 0.20 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare vermelho= 
  texture {
    pigment { color rgb < 0.50, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare preto = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

  
#declare caixa1 = 
  box {
    < 1.00, 1.00, 2.00 >,
    < 8.00, 9.00, 2.20 >
    
    texture { cinza }
  }

#declare esfera1 =
  sphere {
    < 3.00, 3.00, 1.00 >, 1.0 
    texture { azul }
  }

#declare cilindro1 =
  cylinder {
    < 3.00, 8.00, 0.00 >, < 3.00, 8.00, 2.00 >, 1.00 
    texture { vermelho }
  }  

#declare cone1 =
  cone {
    < 7.00, 5.50, 0.00 >, 1, < 7.00, 5.50, 2.00 >, 0.00 
    texture { verde }
  }  

  union {
    object { esfera1 } 
    object { cilindro1 }
    object { cone1 }
    object { caixa1 }
  }

// Original camera parameters:
// #local cam_ctr = <4.00,4.50,0.00>
// #local cam_vec = (<7.50,-5.50,2.30>-<4.00,4.50,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<4.00,4.50,0.00>,<10,10,3>,20.0,z,1.0)