// Last edited on 2009-07-21 14:33:15 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare azul = texture { pigment { color rgb < 0.00, 0.00, 0.70 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 0.80, 0.80, 0.80 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare verde= texture { pigment { color rgb < 0.20, 0.80, 0.20 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho= texture { pigment { color rgb < 0.50, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare caixa1 = box { < 1.00, 1.00, 2.00 >, < 8.00, 9.00, 2.20 > texture { cinza } } #declare esfera1 = sphere { < 3.00, 3.00, 1.00 >, 1.0 texture { azul } } #declare cilindro1 = cylinder { < 3.00, 8.00, 0.00 >, < 3.00, 8.00, 2.00 >, 1.00 texture { vermelho } } #declare cone1 = cone { < 7.00, 5.50, 0.00 >, 1, < 7.00, 5.50, 2.00 >, 0.00 texture { verde } } union { object { esfera1 } object { cilindro1 } object { cone1 } object { caixa1 } } // Original camera parameters: // #local cam_ctr = <4.00,4.50,0.00> // #local cam_vec = (<7.50,-5.50,2.30>-<4.00,4.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<4.00,4.50,0.00>,<10,10,3>,20.0,z,1.0)