// Last edited on 2009-07-21 14:35:51 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.70, 0.50, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 0.10, 0.85, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare coni = cone { < 2.00, -1.00, 0.00 >, 0.70, < 2.00, -1.00, 1.50 >, 0.00 texture {tinta_B} } #declare cilindro = cylinder { < -2.00, -2.00, 0.00 >, < -2.00, -2.00, 1.50 >, 0.70 texture { tinta_E } } #declare cubo = box { < 0.00, 2.00, 0.00 >, < 1.50, 3.50, 1.50 > texture { tinta_A } } #declare teto = box { < -2.00, -2.00, 1.50 >, < 2.30, 2.50, 1.65 > texture { tinta_C } } union { object { cubo } object { coni } object { cilindro } object { teto } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <6.00,-7.00,2.50> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,10,3>,12.0,z,1.0)