// Last edited on 2009-07-21 14:40:02 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.10, 0.52 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.55, 0.50, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare pilar01 = sphere { < 2.00, 2.00, 5.00 >, 5.00 texture { tinta_A } } #declare pilar02 = cylinder { < 0.00, 13.00, 0.00 >, < 0.00, 13.00, 10.00 >, 2.00 texture { tinta_B } } #declare pilar03 = cone { < 13.00, 0.00, 0.00 >, 2.00, < 13.00, 0.00, 10.00 >, 0.00 texture { tinta_B } } #declare pilar04 = box { <13.00, 13.00, 0.00>, <15.0, 15.0, 10.00> texture { tinta_A } } #declare teto = box { < 0.00, 0.00, 10.00>, < 15.00, 15.00, 12.00> texture {tinta_C } } union { object { pilar01 } object { pilar02 } object { pilar03 } object { pilar04} object { teto } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <40.00,30.00,22.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,7,2>,100.0,z,1.0)