// Last edited on 2009-07-21 14:42:53 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 3.00, 0.70, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 2.00, 1.00, 1.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 10.00, 10.00, 5.00 >, 5.00 texture { tinta_A } } #declare cilindro = cylinder { < 10.00, 0.00, 0.00 >, < 10.00, 0.00, 10.00 >, 2 texture { tinta_B } } #declare chapeu = cone { < 0.00, 0.00, 0.00 >,3 < 0.00, 0.00, 10.00 >, 5 texture { tinta_C } } #declare caixa = box { < 10.00, 0.00, 10.00 >, < -10.00, 10.00, 15.00 > texture { tinta_D } } union { object { bola } object { cilindro } object { chapeu } object { caixa } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <50.00,-40.00,10.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<-10,-7,3>,50.0,z,1.0)