// Last edited on 2009-07-21 14:42:53 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C = 
  texture {
    pigment { color rgb < 3.00, 0.70, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D = 
  texture {
    pigment { color rgb < 2.00, 1.00, 1.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare bola =
  sphere {
    < 10.00, 10.00, 5.00 >, 5.00 
    texture { tinta_A }
  }
  
#declare cilindro = 
  cylinder {
    < 10.00, 0.00, 0.00 >,
    < 10.00, 0.00, 10.00 >,
    2                                   
    texture { tinta_B }
  }
  
#declare chapeu = 
  cone {
    < 0.00, 0.00, 0.00 >,3
    < 0.00, 0.00, 10.00 >,
    5
    texture { tinta_C }
  }

#declare caixa =
  box { 
    < 10.00, 0.00, 10.00 >,
    < -10.00, 10.00, 15.00 >
    texture { tinta_D }
}

union {
    object { bola } 
    object { cilindro }
    object { chapeu }
    object { caixa }
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <50.00,-40.00,10.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,0>,<-10,-7,3>,50.0,z,1.0)