// Last edited on 2009-07-21 14:46:53 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare paralelepipedo = box { < 0.00, 0.00, 0.00 >, < 2.00, 2.00, 10.00 > texture { tinta_B } } #declare topo = cylinder { < 6.00, 4.00, 10.00 >, < 6.00, 4.00, 13.00 >, 6.00 texture { tinta_A } } #declare cilindro = cylinder { < 6.00, 8.00, 0.00 >, < 6.00, 8.00, 10.00 >, 0.75 texture { tinta_B } } #declare cone1 = cone { < 10.00, 1.00, 0.00 >, 1.00 < 10.00, 1.00, 10.00 >, 0.00 texture { tinta_B } } difference { union { object { paralelepipedo } object { topo } object { cilindro } object { cone1 } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <30.00,30.00,30.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,3>,<10,10,4>,50.0,z,1.0)