// Last edited on 2009-07-21 14:46:53 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare paralelepipedo =
  box {
    < 0.00, 0.00, 0.00 >, < 2.00, 2.00, 10.00 > 
    texture { tinta_B }
  }
  
#declare topo = 
  cylinder {
    < 6.00, 4.00, 10.00 >,
    < 6.00, 4.00, 13.00 >,
    6.00
    texture { tinta_A }
  }
  
#declare cilindro = 
  cylinder {
    < 6.00, 8.00, 0.00 >,
    < 6.00, 8.00, 10.00 >,
    0.75
    texture { tinta_B }
  }

#declare cone1 = 
  cone {
    < 10.00, 1.00, 0.00 >,
    1.00
    < 10.00, 1.00, 10.00 >,
    0.00
    texture { tinta_B }
  }

difference { 
  union {
    object { paralelepipedo } 
    object { topo }
    object { cilindro }
    object { cone1 }
  }
}

// Original camera parameters:
// #local cam_ctr = <0,0,0>
// #local cam_vec = <30.00,30.00,30.00>
// #local cam_sky = z

#include "camlight.inc"
camlight(<0,0,3>,<10,10,4>,50.0,z,1.0)