// Last edited on 2009-07-21 14:48:00 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }
  
#declare esfera =
  sphere {
    < 0.00, 0.00, 0.00 >, 2.00 
    texture { tinta_A }
  }

#declare conico = 
  cone {
    < +6.00, -2.00, 0.00 >, 2.00
    < +6.00, +2.00, 0.00 >, 0.00
    texture { tinta_B }
  }

#declare cilindro = 
  cylinder {
    < +12.00, -2.00, 0.00 >, 
    < +12.00, +2.00, 0.00 >, 2.00
    texture { tinta_B }
  }

#declare chapa = 
  box {
    < -2.00, +2.50, -3.00 >, 
    < +14.00, +2.00, +3.00 >
    texture { tinta_B }
  }

  union {
    object { esfera } 
    object { conico }
    object { cilindro }
    object { chapa }  
  }

// Original camera parameters:
// #local cam_ctr = <6.00,1.00,0.00>
// #local cam_vec = (<6.00,1.00,26.00>-<6.00,1.00,0.00>)
// #local cam_sky = z

#include "camlight.inc"
camlight(<6.00,1.00,0.00>,<10,3,10>,20.0,y,1.0)