// Last edited on 2009-07-21 14:48:00 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare esfera = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare conico = cone { < +6.00, -2.00, 0.00 >, 2.00 < +6.00, +2.00, 0.00 >, 0.00 texture { tinta_B } } #declare cilindro = cylinder { < +12.00, -2.00, 0.00 >, < +12.00, +2.00, 0.00 >, 2.00 texture { tinta_B } } #declare chapa = box { < -2.00, +2.50, -3.00 >, < +14.00, +2.00, +3.00 > texture { tinta_B } } union { object { esfera } object { conico } object { cilindro } object { chapa } } // Original camera parameters: // #local cam_ctr = <6.00,1.00,0.00> // #local cam_vec = (<6.00,1.00,26.00>-<6.00,1.00,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<6.00,1.00,0.00>,<10,3,10>,20.0,y,1.0)