// Last edited on 2009-07-21 14:51:49 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B = 
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C = 
  texture {
    pigment { color rgb < 0.5, 0.4, 0.6 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D = 
  texture {
    pigment { color rgb < 0.2, 0.1, 1.0 > }
    finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 }
  }

#declare esfera =   
sphere {
   < 35, 5, 0 >, 5 
   texture { tinta_A }
}

#declare cilindro = 
cylinder {
   <0,15,0>, <40,15,0>, 5
   texture { tinta_B }        
}

#declare conee = 
cone {
   <5,0,0>, 5, <5,10,0>, 0
   texture { tinta_C }
}

#declare caixa = 
box {
   <15,0,0>, <25,10,0>
   texture { tinta_D }
}

union {
 object {caixa}
 object {conee}
 object {esfera}
 object {cilindro}
}

// Original camera parameters:
// #local cam_ctr = <20,15,0>
// #local cam_vec = (<20,15,70>-<20,15,0>)
// #local cam_sky = y

#include "camlight.inc"
camlight(<20,15,0>,<10,3,-10>,60.0,y,1.0)