// Last edited on 2009-07-21 14:51:49 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.5, 0.4, 0.6 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.2, 0.1, 1.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare esfera = sphere { < 35, 5, 0 >, 5 texture { tinta_A } } #declare cilindro = cylinder { <0,15,0>, <40,15,0>, 5 texture { tinta_B } } #declare conee = cone { <5,0,0>, 5, <5,10,0>, 0 texture { tinta_C } } #declare caixa = box { <15,0,0>, <25,10,0> texture { tinta_D } } union { object {caixa} object {conee} object {esfera} object {cilindro} } // Original camera parameters: // #local cam_ctr = <20,15,0> // #local cam_vec = (<20,15,70>-<20,15,0>) // #local cam_sky = y #include "camlight.inc" camlight(<20,15,0>,<10,3,-10>,60.0,y,1.0)