// Last edited on 2009-07-21 14:55:49 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 5.00, 5.00, 1.00 >, 1.00 texture { tinta_A } } #declare tora = cylinder { < 2.00, 2.00, 2.00 >, < 2.00, 2.00, 0.00 >, 1.00 texture { tinta_B } } #declare sorvete = cone { < 8.00, 2.00, 0.00 >, 1.00 < 8.00, 2.00, 2.00 >, 0.00 texture { tinta_B } } #declare caixa = box { < 1.00, 1.00, 2.00 >, < 9.00, 6.00, 4.00 > texture { tinta_A } } difference { union { object { bola } object { tora } object { sorvete } object { caixa } } } // Original camera parameters: // #local cam_ctr = <0.00,0.50,0.00> // #local cam_vec = (<20.00,15.00,-0.50>-<0.00,0.50,0.00>) // #local cam_sky = z #include "camlight.inc" camlight(<4.00,2.00,2.00>,<5,-10,2>,20.0,z,1.0)