// Last edited on 2009-07-21 14:56:58 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cinza = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare teto = cylinder { < 0.0, 0.00, 0.00 >, < 0.0, 0.00, 0.05 >, 3 texture { cinza } } #declare lado1 = cylinder { < 0, -2.5, 0.00 >, < 0, -2.5, -2.5 >, 0.5 texture { cinza } } #declare lado2 = cone { < -2.8, 0, 0 >, 0.1, < -2.8, 0, -2.5 >, 0.7 texture { cinza } } #declare lado3 = box { < 1.5, 0, 0 >, < 1.9, 1.2, -2.5 > texture { cinza } } #declare bola = sphere { < 1.0, 2.0, -2 >, 0.5 texture { cinza } } union { object { teto } object { lado1 } object { lado2 } object { lado3 } object { bola } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<3,3,0>,<10,10,3>,10.0,z,1.0)