// Last edited on 2009-07-21 17:26:02 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare caixa= box { < 0.00, 0.00, 1.50 >, < 2.70, 2.50, 1.30 > texture { tinta_B } } #declare bola = sphere { < -3.00, -3.50, -0.20 >, 0.80 texture { tinta_A } } #declare pino = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.00 >, 0.50 texture { tinta_B } } #declare con= cone { < -4.00, 0.00, +0.60 >, 0.10 < -4.00, 0.00, -0.80 >, 0.70 texture { tinta_A} } object { caixa } object { bola } object { pino } object { con } #include "camlight.inc" camlight(<0,0,0>,<-10,5,4>,15.0,z,1.0)