// Last edited on 2009-07-21 14:58:10 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0, 0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare B = cone { < 0.5, 0, 4 > 1, < 0.5, 2, 4 >,0 texture { tinta_B } } #declare A = cylinder { < 3, 0, 4 >, < 3, 2, 4 >, 1 texture { tinta_B } } #declare D = box { <0,2,0>, <4,2.5,5> texture { tinta_A } } #declare C = box { <0,0,0>, <4,2,0.5> texture { tinta_C } } union { object { B } object { A } object { D } object { C } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <6,3.00,10.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,3,10>,15.0,y,1.0)